KidLang Compiler and IDE
A custom language pipeline covering tokenisation, parsing, AST construction, and C++17 output.
aasulaiman.me
I script vehicle systems, complicated persistent data, progression, AI, and physics-heavy mechanics. The videos below show the work directly.
A compact vehicle-progression project combining driving, contracts, rewards, persistent state, and server-side validation.
The project demonstrates contract flow, cash and XP rewards, vehicle handling, profile mutations, and progression state.
Short demonstrations of compiler tooling, simulation work, gameplay AI, and data infrastructure.
A custom language pipeline covering tokenisation, parsing, AST construction, and C++17 output.
A Roblox gravitational simulation focused on orbital motion, numerical stability, and many-body behaviour.
Perception, hearing, target selection, navigation, combat validation, and controlled server-side updates.
Document persistence with content hashing, FTS5 search, asynchronous ingestion, job state, and explicit SQL.
Focused project work with a clear scope, milestone delivery, and documented code.
Chassis behaviour, controls, upgrades, spawning, ownership, telemetry, and vehicle gameplay.
Nested profiles, inventories, currencies, migrations, controlled mutations, and failure-aware saving.
XP, levels, unlocks, missions, rewards, AI, physics, and server-authoritative systems.
Send the required features, deadline, budget range, and any reference material.