aasulaiman.me

Roblox systems built around gameplay.

I script vehicle systems, complicated persistent data, progression, AI, and physics-heavy mechanics. The videos below show the work directly.

8 years Roblox development Luau, Python, Rust, C++, TypeScript Server-authoritative systems

Velocity District

A compact vehicle-progression project combining driving, contracts, rewards, persistent state, and server-side validation.

Vehicle, data, and progression systems in one playable loop.

The project demonstrates contract flow, cash and XP rewards, vehicle handling, profile mutations, and progression state.

Vehicles Persistent data Progression Server validation

More project videos

Short demonstrations of compiler tooling, simulation work, gameplay AI, and data infrastructure.

KidLang Compiler and IDE

A custom language pipeline covering tokenisation, parsing, AST construction, and C++17 output.

Black Hole Physics Sandbox

A Roblox gravitational simulation focused on orbital motion, numerical stability, and many-body behaviour.

Server-Authoritative NPC AI

Perception, hearing, target selection, navigation, combat validation, and controlled server-side updates.

SQLite Document Store

Document persistence with content hashing, FTS5 search, asynchronous ingestion, job state, and explicit SQL.

What I script

Focused project work with a clear scope, milestone delivery, and documented code.

Vehicle systems

Chassis behaviour, controls, upgrades, spawning, ownership, telemetry, and vehicle gameplay.

Persistent data

Nested profiles, inventories, currencies, migrations, controlled mutations, and failure-aware saving.

Progression and gameplay

XP, levels, unlocks, missions, rewards, AI, physics, and server-authoritative systems.

Need a Roblox system scripted?

Send the required features, deadline, budget range, and any reference material.

Email Roblox profile